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Date:      Thu, 3 Oct 1996 14:52:25 +0100 (MET)
From:      Sandro Sigala <sansig@freenet.hut.fi>
To:        "Jordan K. Hubbard" <jkh@time.cdrom.com>
Cc:        freebsd-chat@freebsd.org
Subject:   Re: Game for Linux... please check if works under FreeBSD Linuxemu 
Message-ID:  <Pine.LNX.3.94.961003144703.2653B-100000@linux.local.net>
In-Reply-To: <13487.844298982@time.cdrom.com>

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On Wed, 2 Oct 1996, Jordan K. Hubbard wrote:

> > It requires the svgalib library to work in 320x200x256 mode, so
> > if quake works, also my game should... :-)
> 
> FreeBSD has never supported svgalib, so I'm afraid it's always been
> "xquake" that worked. :-(

Yes, svgalib isn't clean as it would be, and it is not portable at all :-(
so i'm planning a rewrite for X11.
Writing raw Xlib calls is evil, Intrinsic are ugly (IMHO)...
The Qt library seem simple and clean enought to me... (and quite
supported) any suggestions ?

Thanks all.




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