Date: Thu, 3 Oct 1996 14:52:25 +0100 (MET) From: Sandro Sigala <sansig@freenet.hut.fi> To: "Jordan K. Hubbard" <jkh@time.cdrom.com> Cc: freebsd-chat@freebsd.org Subject: Re: Game for Linux... please check if works under FreeBSD Linuxemu Message-ID: <Pine.LNX.3.94.961003144703.2653B-100000@linux.local.net> In-Reply-To: <13487.844298982@time.cdrom.com>
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On Wed, 2 Oct 1996, Jordan K. Hubbard wrote: > > It requires the svgalib library to work in 320x200x256 mode, so > > if quake works, also my game should... :-) > > FreeBSD has never supported svgalib, so I'm afraid it's always been > "xquake" that worked. :-( Yes, svgalib isn't clean as it would be, and it is not portable at all :-( so i'm planning a rewrite for X11. Writing raw Xlib calls is evil, Intrinsic are ugly (IMHO)... The Qt library seem simple and clean enought to me... (and quite supported) any suggestions ? Thanks all.
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