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Date:      Thu, 8 Jan 1998 12:59:22 +0100 (MET)
From:      Søren Schmidt <sos@FreeBSD.ORG>
To:        mike@smith.net.au (Mike Smith)
Cc:        sos@FreeBSD.ORG, mike@smith.net.au, lcremean@tidalwave.net, atf3r@cs.virginia.edu, hackers@FreeBSD.ORG
Subject:   Re: Splash screen (splashkit) for 3.0 systems...
Message-ID:  <199801081159.MAA28453@sos.freebsd.dk>
In-Reply-To: <199801081123.VAA00291@word.smith.net.au> from Mike Smith at "Jan 8, 98 09:53:09 pm"

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In reply to Mike Smith who wrote:
> > > Somebody mentioned that the W95 startup image is 320x400.  Anyone have 
> > > a handy description of this mode?  I presume it's one of the ugly paged 
> > > ones... 8(
> > 
> > Yup, its a modeX'd version of normal 320x200, alas same mem layout as
> > modeX. I can easily put it into syscons (both 320x400 & 320x480)...
> > Should I ??
> 
> If it means we can say "use Windows 95 startup screens", yes please.  
> I could still do with "how to set pixel at x,y with palette entry z" 
> instructions though.

Look at libvgl, it has all the functions you need, you just obtain
the mem pointer differently (usr vs kernel space).
I'll put in the mentioned modes...

> There are updated diffs at ftp://ftp.gsoft.com.au/misc; I temporarily 
> moved the splash startup into scattach because bootverbose doesn't seem 
> to be set properly on the first call to scinit().  I'm still not happy 
> with the current splash model; I'm leaning towards the splash being 
> effectively a separate console, rather than being attached to a "normal"
>  console.

Hmm, I dont see the splash as a console at all, I see it as a function 
that takes over the physical video HW, sortof like the screensavers,
all console bufs etc should be untouched...


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Søren Schmidt               (sos@FreeBSD.org)               FreeBSD Core Team
                Even more code to hack -- will it ever end
..



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