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Date:      Thu, 08 Jan 1998 22:57:42 +1030
From:      Mike Smith <mike@smith.net.au>
To:        sos@FreeBSD.ORG
Cc:        mike@smith.net.au (Mike Smith), lcremean@tidalwave.net, atf3r@cs.virginia.edu, hackers@FreeBSD.ORG
Subject:   Re: Splash screen (splashkit) for 3.0 systems... 
Message-ID:  <199801081227.WAA00451@word.smith.net.au>
In-Reply-To: Your message of "Thu, 08 Jan 1998 12:59:22 BST." <199801081159.MAA28453@sos.freebsd.dk> 

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> Look at libvgl, it has all the functions you need, you just obtain
> the mem pointer differently (usr vs kernel space).
> I'll put in the mentioned modes...

OK, ta.

> > to be set properly on the first call to scinit().  I'm still not happy 
> > with the current splash model; I'm leaning towards the splash being 
> > effectively a separate console, rather than being attached to a "normal"
> >  console.
> 
> Hmm, I dont see the splash as a console at all, I see it as a function 
> that takes over the physical video HW, sortof like the screensavers,
> all console bufs etc should be untouched...

That's more or less what I meant; it's not something that happens on a 
console per se, but rather a state apart.  I hadn't thought of putting 
it in the same class as the screensavers though, that's probably a 
better way altogether.  8)

-- 
\\  Sometimes you're ahead,       \\  Mike Smith
\\  sometimes you're behind.      \\  mike@smith.net.au
\\  The race is long, and in the  \\  msmith@freebsd.org
\\  end it's only with yourself.  \\ 





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