Date: Sat, 12 Jun 2004 17:49:54 +0100 From: Paul Robinson <paul@iconoplex.co.uk> To: Jonathon McKitrick <jcm@FreeBSD-uk.eu.org> Cc: freebsd-chat@freebsd.org Subject: Re: OT: how does software publishing work? Message-ID: <20040612164954.GN22757@iconoplex.co.uk> In-Reply-To: <20040611210658.GB5926@dogma.freebsd-uk.eu.org> References: <20040611210658.GB5926@dogma.freebsd-uk.eu.org>
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On Fri, Jun 11, 2004 at 10:06:58PM +0100, Jonathon McKitrick wrote: > How does the relationship work between writers and publishers of software? The same way that the relationship between publishing houses and writers works. O'Reilly is not in the business of chick-lit, and Mills & Boon have not yet publised a comprehensive guide on the internals of BIND and DNS. Likewise, a small independent record label is unlikely to sign Britney Spears because they wouldn't know how to market her music. EMI is unlikely to sign a bunch of kids who play their local venues for much the same reason - they might think the music is marketable, but they don't know how to market that particular artist. Some companies specialise in rock, others in classical. It is no different with games publishers and their respective software houses. Some publishers feel happier with some titles. This should not come as a suprise to anyone at all. -- Paul Robinson http://www.iconoplex.co.uk/ "I'm not conceited. It's just that I have a fondness for the good things in life, and I happen to be one of them." - Kenneth Williams
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