Date: Sat, 27 Nov 1999 12:42:04 -0800 From: Chris Piazza <cpiazza@jaxon.net> To: Marc van Woerkom <van.woerkom@netcologne.de> Cc: king@sstar.com, jkh@zippy.cdrom.com, sreid@sea-to-sky.net, multimedia@FreeBSD.ORG Subject: Re: Success: Quake 3 DemoTest under FreeBSD with RIVA TNT too! Message-ID: <19991127124204.A288@norn.ca.eu.org> In-Reply-To: <199911272014.VAA05055@oranje.my.domain>; from van.woerkom@netcologne.de on Sat, Nov 27, 1999 at 09:14:03PM %2B0100 References: <Your <199911270225.DAA00587@oranje.my.domain> <4.2.0.58.19991126220749.01662ca8@mail.sstar.com> <199911272014.VAA05055@oranje.my.domain>
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On Sat, Nov 27, 1999 at 09:14:03PM +0100, Marc van Woerkom wrote: > Done. There were some pitfalls, but I think I have something now that can be > turned into an easy solution with some additional help. > > Stuff and instructions are on: > > http://www.freebsd.org/~3d/apps/games/quake3 > > I split it up into three parts (glx, linux_glx and q3test). > > Theremaining problem is to add the correct dependencies, so > that building q3test would build all other necessary stuff. > > (Chris, could have a look at it? I want that stuff in > the ports tree and would need your comments on what > to change :) Hi. the ports look good, only a couple minor nits. q3test: You should use NO_BUILD= yes instead of creating a dummy Makefile. linux_glx, no problems. glx, did we ever get the PLIST sorted out for this port? Other than that it was fine IIRC. > - how to make screen shots, that game binds the cursor > and keyboard to its window, even if it is not full screen. > Tried xv with delay, but I had no luck so far. > Looking into the binary, it seems to have the possibility > to allow screenshots, but how? :) F11 > > - Is it possible to print out some benchmarks? How? Yes, but I don't remember how :-). -Chris -- cpiazza@jaxon.net cpiazza@FreeBSD.org Abbotsford, BC, Canada To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-multimedia" in the body of the message
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