Date: Sat, 21 Nov 1998 22:41:00 -0600 From: Dan Nelson <dnelson@emsphone.com> To: Dean Hollister <dean@odyssey.apana.org.au> Cc: FreeBSD Questions <freebsd-questions@FreeBSD.ORG> Subject: Re: Quakeworld and FreeBSD Message-ID: <19981121224100.B99725@emsphone.com> In-Reply-To: <Pine.BSF.4.05.9811221008070.16277-100000@odyssey.apana.org.au>; from "Dean Hollister" on Sun Nov 22 10:10:30 GMT 1998 References: <19981121133252.B76316@emsphone.com> <Pine.BSF.4.05.9811221008070.16277-100000@odyssey.apana.org.au>
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In the last episode (Nov 22), Dean Hollister said: > On Sat, 21 Nov 1998, Dan Nelson wrote: > > The easiest way is to install Quake on a windows machine, then copy > > it to your unix box. Then put the qwsv BSD/OS binary in the quake > > directory. If you decide to compile your own QuakeC qwprogs.dat, > > it goes in quake/qw/qwprogs.dat. > > > > For more QW server-related information, go to www.quakeworld.net, > > and hit the "QuakeWorld" link in the top frame. It'll explain how > > to set up your server.cfg file and tell you what master servers you > > can register with. > > Thanks for the suggestions. Here's the error I'm getting, upon trying > to start the server: > > Can't find gfx/pop.lmp > Can't find maps/goober02.bsp > Can't find maps/start.bsp gfx/pop.lmp is in the pak1.pak file on the registered quake CD. It stands for "Proof of Purchase" I believe :) Your directory tree should look like this: ./qwsv ./id1/pak0.pak ./id1/pak1.pak ./game1/qwprogs.dat ./game1/server.cfg ./game1/pak0.pak ./game1/maps/goober02.bsp ...if you ran qwsv with a "+gamedir game1" parameter. Files specific to a particular game mod all go in the "game1" subdirectory tree. -Dan Nelson dnelson@emsphone.com To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-questions" in the body of the message
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