Date: Sun, 10 Aug 1997 21:33:52 -0700 From: Amancio Hasty <hasty@rah.star-gate.com> To: David Nugent <davidn@labs.usn.blaze.net.au> Cc: multimedia@FreeBSD.ORG Subject: Re: xquake + sound?? Message-ID: <199708110433.VAA11351@rah.star-gate.com> In-Reply-To: Your message of "Mon, 11 Aug 1997 13:52:47 %2B1000." <E0wxlXD-0000Dg-00@labs.usn.blaze.net.au>
next in thread | previous in thread | raw e-mail | index | archive | help
Tnks for being brave to play xquake 8) >From The Desk Of David Nugent : > and working under FreeBSD? Yeah, I realise the library is a real mess in > many respects, but it is pretty much a standard for console-based games > for i386 UNIX and clones. Having conversed with him a couple of times, > I'm reasonably sure that Dive Kirsch could be convinced to compile a > FreeBSD native version of squake, or even running the Linux version would > be cool too. :) I gather we need a few hooks in syscons. > Don't care to support svgalib and it does not require a lot of work to port . I have done it in the past a couple of times and flat out refused to release the code. Since xf86quake has full access to the frame buffer I don't see much of a need for svgalib. You see svgalib is mostly used to access the frame buffer. And I hope that you are enjoying xquake + sound as much as I am over here. Cheers, Amancio
Want to link to this message? Use this URL: <https://mail-archive.FreeBSD.org/cgi/mid.cgi?199708110433.VAA11351>