Date: Mon, 29 May 2000 09:49:35 +0300 From: Priit =?iso-8859-1?Q?J=E4rv?= <priit@mig.ee> To: Steve Price <sprice@hiwaay.net> Cc: Will Andrews <andrews@technologist.com>, FreeBSD Ports <ports@FreeBSD.ORG> Subject: Re: Remove games/linuxdoom? Message-ID: <393212FF.CC6554A5@mig.ee> References: <Pine.OSF.4.21.0005290006080.3325-100000@fly.HiWAAY.net>
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Steve Price wrote: > > On Sun, 28 May 2000, Will Andrews wrote: > > # Hi all, > # > # Now that Id Software has released the source code for Doom, is there > # much point in keeping this port around? It's currently broken and no > # one is maintaining it. I say we nuke it. > > While I don't play doom, it does seem a shame to have two versions > of this port (which we have the source for). Unless someone can come > up with a compelling reason why the Linux version works a bazillion > times better (and can't produce diffs to fix FreeBSD's version), then > I second the 'nukage'. Not entirely on topic here, but has anybody checked out xdoom? I did FreeBSD console support for it a while ago, I haven't been in contact with the developer, Udo Munk, but it seems he's still working on it. It has a bunch of new features not found in the original version of DOOM (of course, the coolest of them being FreeBSD syscons support :) The latest version can be found at ftp://ftp.cdrom.com/pub/doom/source priit. To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-ports" in the body of the message
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