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Date:      Mon, 29 May 2000 09:49:35 +0300
From:      Priit =?iso-8859-1?Q?J=E4rv?= <priit@mig.ee>
To:        Steve Price <sprice@hiwaay.net>
Cc:        Will Andrews <andrews@technologist.com>, FreeBSD Ports <ports@FreeBSD.ORG>
Subject:   Re: Remove games/linuxdoom?
Message-ID:  <393212FF.CC6554A5@mig.ee>
References:  <Pine.OSF.4.21.0005290006080.3325-100000@fly.HiWAAY.net>

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Steve Price wrote:
> 
> On Sun, 28 May 2000, Will Andrews wrote:
> 
> # Hi all,
> #
> # Now that Id Software has released the source code for Doom, is there
> # much point in keeping this port around?  It's currently broken and no
> # one is maintaining it.  I say we nuke it.
> 
> While I don't play doom, it does seem a shame to have two versions
> of this port (which we have the source for).  Unless someone can come
> up with a compelling reason why the Linux version works a bazillion
> times better (and can't produce diffs to fix FreeBSD's version), then
> I second the 'nukage'.

Not entirely on topic here, but has anybody checked out xdoom? I did
FreeBSD console support for it a while ago, I haven't been in contact
with the developer, Udo Munk, but it seems he's still working on it. It
has a bunch of new features not found in the original version of DOOM
(of course, the coolest of them being FreeBSD syscons support :)

The latest version can be found at ftp://ftp.cdrom.com/pub/doom/source

priit.


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