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Date:      Mon, 12 May 1997 11:46:24 -0700 (MST)
From:      Terry Lambert <terry@lambert.org>
To:        msmith@atrad.adelaide.edu.au (Michael Smith)
Cc:        sos@sos.freebsd.dk, msmith@atrad.adelaide.edu.au, rhh@ct.picker.com, msmith@FreeBSD.ORG, sos@FreeBSD.ORG, hackers@FreeBSD.ORG
Subject:   Re: 2.2 Splashkit
Message-ID:  <199705121846.LAA08003@phaeton.artisoft.com>
In-Reply-To: <199705120811.RAA05876@genesis.atrad.adelaide.edu.au> from "Michael Smith" at May 12, 97 05:41:29 pm

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> > > There's some provision for palette rotation already; the real problem
> > > is just arranging for the rotation on a useful basis - the console
> > > driver only runs when text is output, so colours would only shift
> > > during character output (not a bad idea though).
> >
> > No, the redraw rutine runs periodically even if there is no output (it
> > just doesn't do anything), this can be used for animation 20 steps
> > (IIRC) a second. There can be no animation during the probe fase (or
> > atleast just a little) as the system timers aren't running yet..
> 
> Sorry, I meant that during the probe phase the driver only ran while
> text was being output.

The rotation in Win95 is caused by the loading of the systray.exe dll
by the explorer, actually, so it would not be inconsistent to call
the rotate function from the boot stage probe iteration code.


					Terry Lambert
					terry@lambert.org
---
Any opinions in this posting are my own and not those of my present
or previous employers.



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