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Date:      Sat, 18 Dec 1999 20:47:00 -0800 (PST)
From:      "Brian W. Buchanan" <brian@CSUA.Berkeley.EDU>
To:        Chris Piazza <cpiazza@jaxon.net>
Cc:        freebsd-current@FreeBSD.ORG
Subject:   Re: New sound driver and Linux games
Message-ID:  <Pine.BSF.4.10.9912182044550.8421-100000@smarter.than.nu>
In-Reply-To: <19991218200031.A723@norn.ca.eu.org>

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On Sat, 18 Dec 1999, Chris Piazza wrote:

> On Sat, Dec 18, 1999 at 05:59:14PM -0800, Brian W. Buchanan wrote:
> > The new sound driver (I'm using pcm0 and sbc0) seems to break a lot of
> > Linux-centric games.  Quake2, Q3Test, and snes9x (built from ports) all
>                                            ^^^^^^^^
>                                            not a linux binary.
> 
> I noticed snes9x's sound acting really weird too earlier today.

Yeah, I know snes9x isn't a linux binary, but it was written with Linux
(and hence its sound system) in mind, not portability.  snes9x plays about
a half second of audio for me, then loops it a few times before dying with
either SIGBUS or SIGSEGV.  I've tried rebuilding it in case it had
something to do with include file changes, but no dice.

-- 
Brian Buchanan                                     brian@CSUA.Berkeley.EDU
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